XA track from the title screen ("Mega Man X4" title call) Kept from english version (for consistency with localization): The script has been modified from the original project to match american localization (ex.: "Irregulars" -> "Maverick"). (Optional) Script from NectarHime's Final Weapon relocalization project for the PC version. Restored voice clips DURING boss battles (even though they weren't dubbed, they did cut some of them). Restored voice clips at the start of each boss battle (Credits: DarkSamus993) In-game X's and Zero's english voices replaced with japanese ones. Based on Hondori's translation, with minor editing (like replacing "Irregulars" with "Mavericks" to keep it consistent with the english script) Japanese story videos with hardcoded english subtitles. However, when you don't like looking at a game or listening to it, it's hard to enjoy the good things.- Japanese opening song restored (japanese song inserted over american video to preserve the Mega Man X4 title). The items are well hidden and enjoyable to find, as with the other X series. Much of the rest of the game is like this. It's almost embarrassing, and unpleasant to look at. It just flickers back and forth as he shoots. Standing is 1 frame, shooting is his arm straight out for a 2nd frame. A horrible example of this is Sigma himself. There's just too many enemies that are only 1 or 2 frames. Almost all 8 of the robot masters have almost identical 1 minute looped electric guitar rampages for music (ugh!), and then so much of the smooth animation from Mega Man X is gone. Mega Man X3, however, is just plain annoying to listen to. What's the deal with Capcom making great firsts (Mega Man/Mega Man II (NES) and Mega Man X (SNES)) and then letting them quickly go downhill from there? Mega Man X had great graphics, smooth animation, and one of the most enjoyable musical scores for the SNES.
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